
Sadiel and Zeryah
Wind Twin Angels
Awaken Bonus
Increases Resistance by 25%
Skillups to Max
12
StatsLv.40 / 6★
HP
11040
ATK
703
DEF
703
SPD
102
CRI Rate
15%
CRI Dmg
50%
Resistance
40%
Accuracy
0%
| Level | Stars | HP | ATK | DEF |
|---|---|---|---|---|
| 35 | 5★ | 8,115 | 517 | 517 |
| 40 | 6★ | 11,040 | 703 | 703 |
Skills

Horn of Charge (Sadiel)
Increases the ally target's Attack Bar by 10%.

Horn of Cheer (Sadiel)
Grants Immunity on all allies for 2 turns. (Reusable in 5 turns).

Horn of Initiation (Sadiel)
Increases all allies' Attack Speed for 2 turns. (Reusable in 5 turns)

Aim Shot (Zeryah)
4.2*{ATK}
Attacks all enemies to remove all beneficial effects and decrease the Attack Speed for 2 turns with a 60% chance. (Reusable in turns).

Scatter Shot (Zeryah)
2.8*{ATK}
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).

Charge Shot (Zeryah)
4.2*{ATK}
Attacks all enemies to remove all beneficial effects and decrease their Attack Speed for 2 turns with an 80% chance. (Reusable in turns).
Awakening Materials
Essence of Magic (Mid)
x5
Essence of Magic (High)
x15
Essence of Wind (Mid)
x10
Essence of Wind (High)
x20



