
Reno
Water Dice Magician
Awaken Bonus
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24%
Skillups to Max
12
StatsLv.40 / 6★
HP
9060
ATK
780
DEF
593
SPD
102
CRI Rate
15%
CRI Dmg
50%
Resistance
15%
Accuracy
0%
| Level | Stars | HP | ATK | DEF |
|---|---|---|---|---|
| 30 | 4★ | 4,905 | 422 | 321 |
| 35 | 5★ | 6,660 | 573 | 436 |
| 40 | 6★ | 9,060 | 780 | 593 |
Leader Skill
Increase the Attack Power of ally monsters in Guild Content by 33%
Skills

Roll Dice
1.9*{ATK} x2
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Dice Trick
3.0*{ATK}
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns).

Dice Madness
{ATK}*(0.1*DICE + 0.7) x5
Rolls the dice 5 times to attack all enemies 5 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (Reusable in 5 turns).
Awakening Materials
Essence of Water (High)
x10
Essence of Water (Mid)
x20
Essence of Magic (High)
x5
Essence of Magic (Mid)
x15



