
Morris
Wind Dice Magician
Awaken Bonus
Leader Skill: Increases the Accuracy of ally monsters in the Arena by 40%
Skillups to Max
9
StatsLv.40 / 6★
HP
9885
ATK
692
DEF
626
SPD
102
CRI Rate
15%
CRI Dmg
50%
Resistance
15%
Accuracy
0%
| Level | Stars | HP | ATK | DEF |
|---|---|---|---|---|
| 30 | 4★ | 5,340 | 374 | 339 |
| 35 | 5★ | 7,260 | 509 | 460 |
| 40 | 6★ | 9,885 | 692 | 626 |
Leader Skill
Increase the Attack Speed of ally monsters in Guild Content by 24%
Skills

Roll Dice
1.9*{ATK} x2
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Unlucky 7
3.0*{ATK}
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)

To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived allies will have. The smaller the sum of the dice, the larger the increase in the revived allies' Attack Bar. [Automatic Effect]
Awakening Materials
Essence of Wind (High)
x10
Essence of Wind (Mid)
x20
Essence of Magic (High)
x5
Essence of Magic (Mid)
x15



